1 :-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-:-: -=::> SMACK THE BAR TO QUIT <::=- #30 : SKYFOX (41) 170 LINES - 42 SECTORS CONTRIBUTED BY -=*> GHOST RIDER <*=- APPLE MANOR -*- (716) 654-POOF! ////!\\\ \SKYFOX/ /\\\!//\ BROUGHT TO KRACKED BY YOU BY /\\\\\\!//////\ /\\\\\!/////\ \THE TIME LORD/ \MR. KRAC-MAN/ ///////!\\\\\\/ //////!\\\\\\ \///\\\/ /CLUB X\ \///\\\/ WE DELIVER!!!!!! -------------------------------------- GETTING STARTED --------------- START YOU DISK AS YOU WOULD ANY OTHER. USE A SELF-CENTERING JOYSTICK. PRESS THE JOYSTICK BUTTON TO BEGIN. (NOTE: A MOCKINGBOARD PLUGGED INTO A II OR IIE WILL D RAMATICALLY IMPROVE GAME SOUND EFFECTS AND MUSIC.) CHOOSING RANKS [SKILL LEVELS] AND SCENARIOS --------------------------------- MOVE THE JOYSTICK RIGHT AND LEFT TO SELECT SCENARIOS AND FORWARD AND BACKWARD T O SELECT RANKS [SKILL LEVELS]. PRESS THE JOYSTICK BUTTON WHEN YOU HAVE THE ONES YOU WANT. THERE ARE 5 RANKS FROM CADET [THE EASIEST] TO ACE OF THE BASE [THE HA R DEST]. THERE ARE 15 SCENARIOS. THE FIRST 7 SCENARIOS ARE TRAINING MISSIONS, SOME WITH ENEMY TANKS ONLY, SOME W ITH ENEMY PLANES ONLY, SOME WITH BOTH. TRAINING MISSIONS CONTAIN NO ENEMY MOTHE R SHIPS AND THE ENEMY CANNOT DESTROY YOUR HOME BASE. IN THE 8 INVASIONS YOU MUST PROTECT YOU HOME BASE OR LOSE YOUR COMPUTER AND WHA TEVER FIGHTERS YOU STILL HAVE THERE. WHEN YOU WIPE OUT ALL THE ENEMY FORCES OR WHEN THE ENEMY WIPES OUT ALL YOUR PLA NES, YOU WILL BE RETURNED TO BASE. WHEN YOU GET TO THE END OF THE GAME, USE YOU R JOYSTICK TO SELECT EITHER SAME GAME [SAME RANK, SAME SCENARIO] OR RESTART [IF Y OU WANT TO CHANG E EITHER]. THEN PRESS THE BUTTON. [SEE INSIDE FOR MORE INFORMATION ABOUT SCENAR IOS.] LAUNCHING A SKYFOX FIGHTER -------------------------- AFTER YOU CHOOSE RANK AND SCENARIO, THE BASE COMPUTER WILL APPEAR ON THE SCREEN . TO LAUNCH AUTOMATICALLY AGAINST THE NEAREST TARGETS, PRESS THE JOYSTICK BUTTO N TO ENTER THE LAUNCH TUBE. IF NECESSARY, THEN USE THE JOYSTICK TO SELECT LOW [F O R LAUNCHING AGAI NST TANKS] OR HIGH [FOR LAUNCHING AGAINST PLANES]. PRESS THE BUTTON AGAIN TO LA UNCH. YOUR LAUNCH SPEED DEPENDS ON YOUR RANK. FLYING A SKYFOX FIGHTER ----------------------- MOVE THE JOYSTICK RIGHT AND LEFT TO TURN THE PLANE. MOVE IT UP AND DOWN TO CHAN GE ALTITUDE. PRESS AND HOLD DOWN THE SECOND JOYSTICK BUTTON TO ENGAGE THE AFTER B URNERS FOR QUICK THRUST. RELEASE IT TO RETURN TO YOUR PRE-THRUST SPEED. TANK TRAINING 1- YOU ARE LAUNCHED FLYING DUE EAST TOWARD THREE CONSECUTIVE WAVE S OF TANKS. WHEN YOU DESTROY THE LAST ONE, YOU WILL AUTOMATICALLY BE RETURNED T O BASE. LAUNCH AGAIN TO FACE EVEN MORE TANKS. USE YOUR OVERHEAD RADAR SCANNER TO SPOT YOUR TARGET S. TANK TRAINING 2- YOU WILL BE LAUNCHED ONTO THE TAIL OF AN ENEMY PLANE. SHOOT FA ST OR IT WILL CIRCLE AND ATTACK YOU. THE FORWARD SCANNER SHOWS PLANES WHICH ARE IN RANGE AND WILL HELP YOU DETERMINE WHETHER THEY ARE ABOVE OR BELOW YOU. [THE S PACE BAR TOGGLES BETWEEN FORWARD AND OVERHEAD SCANNERS.] TRY YOUR GUIDED AND HEAT SEEKING MISSI LES. [PRESS G OR H TO ARM AND THE JOYSTICK BUTTON TO LAUNCH.] SUCCEED AND YOU C A N RE-LAUNCH AGAINST SUCCESSIVELY MORE PLANES. PLANE TRAINING 2- LAUNCHES YOU NOSE TO NOSE WITH THE ENEMY. THE SLOW DON'T LIVE . PLANE TRAINING 3-LIKE TANK TRAINING 2, BUT WITH PLANES. HIGH/LOW TRAINING-ALTERNATE WAVES FIRST OF TANKS, THEN OF PLANES. YOU'LL AUTOMA TICALLY BE RETURNED TO BASE AFTER EACH SUCCESS. COMBO TRAINING- LIKE HIGH/LOW BUT A WAVE CONSISTS OF BOTH TANKS AND PLANES. YOU MAY FLY THROUGH THE CLOUD LAYER THAT SEPARATES AIR AND GROUND WARS. SMALL INVASION- 1 MOTHERSHIP TO DEFEAT, BEFORE IT LAUNCHES ENOUGH PLANES AND TA NKS TO DESTROY YOUR BASE. PROTECT YOUR BASE AND THE OUTLYING INSTALLATIONS CONT A INING YOUR FRIENDS AND RELATIVES. BE SURE TO SAVE SOME MISSILES TO USE AGAINST M OTHERSHIPS. WHEN A MOTHERSHIP LAUNCHES A PLANE ON A BOMBING RUN TO ONE OF YOUR INSTALLATIONS, T HE MESSAGE "LAUNCH DETECTED" WILL APPEAR ON THE RADAR SCANNER DISPLAY IN YOUR C O CKPIT. FULL INVASION- A 3 MOTHERSHIP INVASION. MASSIVE ONSLAUGHT-6 MOTHERSHIPS. HALO, ALAMO, ADVANCING WALL, CHESS AND CORNERED- EACH A MULTIPLE MOTHERSHIP INV ASION, EACH WITH ITS OWN SHAPE AND PRESSURE. TO STUDY ENEMY MOVEMENT PATTERNS I N THE SCENARIOS, CHOOSE A SCENARIO AND PRESS THE BUTTON TO ENTER THE BASE, THEN D ON'T LAUNCH. JUS T WATCH THE ENEMY MOVEMENT ON THE TACTICAL MAP TO UNDERSTAND THEIR STRATEGIES. USING THE SKYFOX WEAPONS SYSTEMS -------------------------------- PRESS THE MAIN JOYSTICK BUTTON TO FIRE THE LASER CANNONS. PRESS H ON THE KEYBOA RD TO ARM A HEAT SEEKING MISSILE AND G TO ARM A GUIDED ONE. [PRESS AGAIN IF YOU WANT TO DISARM AN ARMED MISSILE WHICH YOU HAVEN'T YET FIRED.] PRESS THE MAIN BU T TON TO SEND AN A RMED MISSILE AGAINST AN ENEMY TARGET. YOU MUST BE POINTED TOWARD A TARGET VISIB LE ON YOUR ON-BOARD RADAR SCANNER TO FIRE A MISSILE OR YOU WILL GET A 'NO TARGE T ' MESSAGE ON THE SCANNER. USING AUTOMATIC PILOT TO FIND MORE ENEMY TARGETS ---------------------------------- WHEN NO ENEMY TARGETS ARE IN VIEW, PRESS BOTH JOYSTICK BUTTONS SIMULTANEOUSLY OR PRESS A ON THE KEYBOARD TO ENGAGE THE AUTOMATIC PILOT. YOUR ON-BOARD COMPUTE R WILL LOCATE THE NEAREST ENEMY TARGETS AND SEND YOU TO THEIR LOCATION. USING THE BASE COMPUTER ----------------------- THE BASE COMPUTER DISPLAYS A TACTICAL MAP WHICH SHOWS THE LOCATION OF ALL YOUR INSTALLATIONS AND OF ALL ENEMY VEHICLES. WHILE FLYING THE SKYFOX, PRESS C TO BR I NG UP A VISUAL DISPLAY OF THAT MAP, TRANSMITTED FROM YOUR BASE COMPUTER. USE TH E ARROW KEYS [OR I,J,K AND M] TO MOVE THE CURSOR TO THE SECTOR YOU WANT TO FLY TO, THEN PRESS A TO ENGAGE THE AUTOMATIC PILOT. YOU MAY ALSO FOLLOW THIS PROCEDURE TO CHOOSE YOU R OWN TARGET TO LAUNCH AGAINST FROM THE BASE. [AND WHILE YOU'RE IN THE BASE, YOU CAN USE THE BASE COMPUTER TO PLAY AN ANCIENT 20TH CENTURY VIDEO GAME IF YOU CAN FIND THE CONTRO L THAT BRINGS IT UP.] PRESSING C AGAIN DISENGAGES THE BASE COMPUTER. FLYING THROUGH THE CLOUDS ------------------------- THERE IS A CLOUD BARRIER THAT STRETCHES BETWEEN 1,000 AND 10,000 FEET. YOU MUST FLY THROUGH IT EACH TIME YOU WITCH BETWEEN GROUND AND AIR COMBAT. FLYING UP TO 30,000 FEET RESULTS IN HEAVY FUEL CONSUMPTION. LOOK FOR ENEMY PLANES BETWEEN 30 , 000 AND 40,000 F EET. THEY WILL ONLY FLY IN THAT RANGE. AS YOU APPROACH THE CLOUD BARRIER THE BA SE COMPUTER WILL AUTOMATICALLY BE DISENGAGED AND MOVED OUT OF YOUR WAY. LANDING A SKYFOX FIGHTER ------------------------ YOU MAY LAND AT HOME BASE TO RECHARGE YOUR SHIELDS AND TAKE ON FUEL. YOU MAY NO T LAND AT ANY INSTALLATION OTHER THAN YOUR HOME BASE. [YOUR HOME BASE IS SHOWN O N THE TACTICAL MAP AS A WHITE CHECKERED SQUARE. ALL OTHER INSTALLATIONS ARE SHO W N AS SOLID WHITE SQUARES.] TO LAND: 1] ENTER THE SECTOR CONTAINING YOUR BASE; 2] REDUCE YOUR SP EED TO ZERO BY PRESSING ZERO ON THE KEYBOARD; 3] REDUCE ALTITUDE TO ZERO BY PUS H ING FORWARD ON THE JOYSTICK. ONCE YOU'VE SUCCESSFULLY LANDED; THE BASE COMPUTER WILL APPEAR ON T HE SCREEN. LINK WITH COMPUTER'S TACTICAL MAP. ---------------------------------- C BRINGS UP THE COMPUTER MAP. PRESSING C AGAIN REMOVES IT. WITH THE MAP UP: I,J,K,M OR THE CURSOR KEYS MOVE THE CURSOR (BLINKING SQUARE). Z ZOOMS IN ON A SQUARE UNDER CURSOR. A ENGAGES AUTOMATIC PILOT, TARGETING SQUARE UNDER THE CURSOR. IF TACTICAL MAP I S NOT UP WHEN AUTOMATIC PILOT IS ENGAGED, COMPUTER WILL AUTOMATICALLY SELECT NE A REST ENEMY OCCUPIED SQUARE INSTEAD. R BRINGS UP AN INSTALLATION STATUS REPORT. CHECK THE SHIELDS ON EACH INSTALLATI ON. WHEN THEY REACH ZERO THE INSTALLATION IS DESTROYED. T BRINGS BACK THE TACTICAL MAP. GUIDED MISSILE COUNT- PRESS G TO ARM 9AND G AGAIN TO DISARM0 AND THE JOYSTICK B UTTON TO FIRE. YOU MUST BE FACING A TARGET ON YOU RADAR SCANNER TO FIRE. CLOCK- SHOWS ELAPSED TIME SINCE INVASION. FUEL INDICATOR-FUEL CONSUMPTION INCREASED WITH SPEED. USING AFTERBURNERS FOR TH RUST BOOSTS 9WITH THE SECOND JOYSTICK BUTTON AND CLIMBING TO FIGHT PLANES ARE E S PECIALLY EXPENSIVE. LAND AT HOME BASE TO REFUEL. RUNNING OUT OF FUEL IN FLIGHT I S FATAL. SPEED INDICATOR-IN MILES PER HOUR. PRESS A NUMBER ON THE KEYBOARD TO SET A NEW SPEED. 0 STOPS, 1 SETS AT 10% OF MAXIMUM, 2 AT 20%, ETC. GROUND MAXIMUM IS 1500 MPH. HIGH ALTITUDE MAXIMUM IS 3000 MPH. CONTROL S- TOGGLES SOUND ON AND OFF. CONTROL B RESTARTS THE GAME. CONTROL P- PAUSES THE GAME. ESC- GETS HELP WHEN YOU ARE AT THE BASE OR FLYING WITH THE COMPUTER MAP UP. RADAR SCANNER DISPLAY- THE SPACE BAR TOGGLES BETWEEN OVERHEAD AND FORWARD RADAR SCREENS. OVERHEAD RADAR SHOWS INSTALLATIONS AS WELL AS ENEMY TARGETS. ENEMY TA R GETS BLINK. WATCH FOR MESSAGES TO APPEAR HERE. HEAT SEEKING MISSILE COUNT- PRESS H TO ARM 9AND H AGAIN TO DISARM0 AND THE JOYS TICK BUTTON TO FIRE. YOU MUST BE FACING A TARGET ON YOUR RADAR SCANNER TO FIRE. AUTO PILOT INDICATOR- WILL SHOW EITHER AUTO OR NORM DEPENDING ON YOUR FLYING MO DE. PRESS A OR BOTH JOYSTICK BUTTONS SIMULTANEOUSLY TO ENGAGE. SHIELD INDICATOR- WHEN ALL THE BLUE IS GONE SO ARE YOU. LAND AT HOME BASE TO RE CHARGE. ALTITUDE INDICATOR- BE CAREFUL. ABOVE THE RANK OF CADET, HITTING THE GROUND HAR D COSTS SOME SHIELD STRENGTH. -------------------------------------- THESE DOCS TYPED BY THE TIME LORD -------------------------------------- CLUB X RULES! -------------------------------------- SPECIAL THANX TO: DISK DESTROYER, GHOST RIDER, AND THE SAINT FOR HELPING WITH THE DOX, THE TITLE PAGES AND KEEPING ME AWAKE SO I COULD PUT THIS WARE OUT THE SAME DAY I GO T IT. ALSO I WOULD LIKE TO THANK LATE NIGHT WITH DAVID LETTERMAN, BUDWEISER, MY MOM AND DAD FOR MORAL SUPPORT, RONALD REAGAN, MY LOCAL RADIO CHANNEL, M-TV, MY D OG AND MY CAT, A ND NO DOZE. SPECIAL THANX TO MICHAEL JACKSON, MY "HERO". *************************************** [?=MENU, 1-14] ->