MEGA MAN X (1994) 12 Meg - by Rick Furr (RFURR@VT.EDU) Passwords: After Vile (Highway Stage) 5385 7136 6321 1768 5858 3884 Chill Penguin defeated 6385 5336 5364 Storm Eagle defeated 6483 7376 5124 Flame Mammoth defeated 1573 5232 7264 Spark Mandrill defeated 5131 7358 4181 Armored Armadillo defeated 5147 8437 4536 Launch Octopus defeated 1556 6642 7448 Boomer Kuwanger defeated 5151 3427 4261 Extra Life Tank 5447 4177 4536 Sting Chameleon defeated 4131 6712 1221 Password for armor, helmet, acceleration, several Heart Tanks and three Sub-Tanks. Note that all of the bosses are still intact: 1152 1176 2181 Start game with all but one Heart Tank, three Sub-Tanks, and ALL FOUR suit power-ups (chest armor, helmet, acceleration, and blaster)! 6544 8278 6228 To get the other Heart Tank and the other Sub-Tank: 1) Get the Boomerang Cutter power-up in the Kuwanger stage. 2) Enter the Mandrill stage, use the Boomerang to grab the Sub-Tank. 3) Enter the Kuwanger stage again and use the Boomerang to grab the Heart Tank sitting on the ledge at the top of the outside tower. All Sub Bosses, all Heart Tanks and all Sub-Tanks plus: Armor, Helmet, and Acceleration System. To get Zero's Cannon: Enter Sigma level, cross chasm, battle Vile. (Zero will give you his arm cannon just before passing away) (Zero's Arm Cannon is the same) 3441 3356 4421 All Sub Bosses, all Heart Tanks and all Sub-Tanks plus: Armor, Helmet, Acceleration System, and Zero's Arm Cannon. 3673 2137 2484 8441 2136 4421 8447 4626 6155 MAXIMUM LIVES (9) 1. Go to the Armored Armadillo stage. 2. Ride the cart but jump off before leaving the first section. 3. There will be a large bat hanging from the ceiling. 4. Shoot the bat - it will usually give you a 1-Up. 5. Move out of sight of where the bat hangs. 6. Reenter the bats area -- he will re-appear, shoot him again. 7. Continue until your 1-Up lives are full (9 max). MAXIMUM LIVES AND FULL POWER (need Zero's Arm Cannon Power) 1. Go to the Armored Armadillo stage. 2. Start to ride the cart but jump off after it starts moving. 3. Use Zero's AC power to fully charge then switch to Rolling Shields. 4. With X's Force Shield surrounding him search for bats 5. Simply run into as many bats as you can, move back and forth to make the bats reappear. 6. Once all of your Heart Tanks and Sub-Tanks are charged go for the bat. 7. There will be a large bat hanging from the ceiling. 8. Touch the bat with your shield - it will usually give you a 1-Up. 9. Move out of sight of where the bat hangs. 10. Reenter the bat area -- he will re-appear, shoot him again. 11. Continue until your 1-Up lives are full (9 max). MINI-BOSSES 1. Chill Penguin S. Ice (Shotgun) Kill with Plain power Ht: 5.34 Wt: 237 (Jump onto the wall) Powers: Shotgun Ice, Sliding 2. Spark Mandrill E. Spark (Electric) Kill with Shotgun Ice Ht: 10.0 Wt: 646 Powers: Electric Spark, Dash Punch -- Use Fire Wave to kill the Robot Guards. -- Use Shotgun Ice or Tornado power to kill the Thunder Slimer. 3. Armored Armadillo R. Shield (Rolling) Kill with Electric Spark Ht: 6.36 Wt: 510 Powers: Rolling Shield, Guarding 4. Launch Octopus Homing. T (Torpedoes) Kill with Rolling Shields Ht: 7.8 Wt: 348 For fun use Boomerang to Powers: Homing Torpedo, Energy Drain cut off his tentacles. -- Use Storm Tornado to destroy the Ship. -- Use Storm Tornado to kill the Mecha-Eel. -- For fun try riding on the Mecha-Eel's back! 5. Boomer Kuwanger B. Cutter (Boomerang) Kill with Homing Torpedoes Ht: 7.93 Wt: 206 (Hang on left wall and Powers: Boomerang Cutter, Dead Lift fire Homing Torpedoes) 6. Sting Chameleon C. Sting (Chameleon) Kill with Boomerang Cutter Ht: 5.8 Wt: 169 Powers: Chameleon Sting, Iron Tongue 7. Storm Eagle Storm. T (Tornado) Kill with Chameleon Sting Ht: 8.2 Wt: 275 Powers: Storm Tornado, Diving 8. Flame Mammoth Fire W. (Wave) Kill with Storm Tornado Ht: 10.5 Wt: 719 Powers: Fire Wave, Oiling, Jump Press SUB TANKS (4) 1. Armadillo To the left of the 1st Earth Moving machine. 2. Mandrill In the first area, down a ladder, on the other side of a wall -- use the Boomerang Cutter. 3. Eagle In the glass tower. It's easiest to get from the right side of the tower. 4. Mammoth In the room with the Pick Tossing Miners. Climb up the platforms, working towards the upper left side. Accel-Jump from the platform with the Hard Hat Guys to the left wall. HEART TANKS (8) 1. Penguin Fire Wave on Ice Castle above cave with robot suit. 2. Mandrill After the ceiling guns, past the transformers, at the ladder, go up, it's on a ledge -- use Boomerang Cutter. 3. Armadillo Jump onto the ledge in front of the 2nd Earth Moving Machine. 4. Octopus Sink Ship, Battle 1st Mecha-Eel, room to right. -- Use Storm Tornado to destroy the Ship. -- Use Storm Tornado to kill the Mecha-Eel. -- For fun try riding on the Mecha-Eel's back! 5. Kuwanger On ledge at top of outside tower -- use Boomerang Cutter. -- If you have the X-Buster Power-Up from the Mammoth Stage or Zero's Arm Cannon Power then form a shield around you before riding the elevator and while climbing the tower wall. It will kill every enemy during your outside climb up! 6. Chameleon In pit at the start of the cave. -- Must defeat the Octopus so water will fill the pit that is just before the cave, then accel-jump across. 7. Eagle Ride the elevator to the top and accel-jump to the left. -- You will land on the roof of the building on the left. 8. Mammoth In the Pick Tossing Miner room on the far bottom right. -- Must defeat the Penguin first to freeze the Lava on the floor. DR. LIGHT's CAPSULES 0. X-Buster Beginning Hold "Y" to charge, release to fire. 1. Acceleration System Penguin At the top of the Ice cave. Speed by pressing "A" and jump twice as far by pressing "A"+"B". "Step into this capsule and receive an acceleration system to boost your speed." - T. Light 2. Helmet Enhancement Eagle Climb the tall girder, go down the other side, Accel-jump to ledge on right, blast through the gas tanks. "This capsule contains an enhancement for your helmet which will allow you to break some ceilings with a headbutt." - T. Light 3. Armor Chameleon At cave entrance, accel-jump over the pit, climb onto top of cave and fight a Green Clamper robot. He can be defeated by X-Blaster shots to the head. Run fast under his jumps between your shots. "This capsule contains a new type of body armor. It will reduce damage to your system by 50 percent." - T. Light 4a. X-Buster Power-Up Mammoth At the entrance to the Pick Tossing Miners room jump onto the first platform, then run back to the left and dash jump so that X's helmet begins breaking the blocks (See below). "This capsule contains a part which will increase the capabilities of your X-Buster. You can use it to fire all types of weapons." - T. Light 4b. Zero's Arm Cannon Vile's Room Beat all Mini-Bosses, enter Sigma level, cross ravine, climb shaft, battle Vile (See below). "You are more powerful than you were before but Sigma is much more than he appears to be. You're going to need an edge. Take my Arm Cannon and your attack power should increase. Good Luck, X!" - Zero 5. Hyruken Power Armadillo Use the following instructions: "I give you a special present. Now, enter the capsule, please." - T. Light 1. Finished off all the Mini-Bosses and collect ALL of the Hart and Sub Tanks. 2. Return to the Armored Armadillo stage. 3. Before you reach the boss's room, when you are flying across the chasm on the cart, jump to the cliff above the door. 4. Quickly climb the cliff and grab the Power-Up, then jump into the chasm. 5. Repeat the process four more times, and Dr. Light will appear and give you the Hyruken power. 6a. Press Down, Down/Forward, Forward then Y to use the Fireball. or 6b. Press Down, Down/Reverse, Reverse then Y to use the Fireball. 7. Remember, you must have full power to fire this weapon. 8. When X fires the Hyruken Power he yells "Cook'in". X-BUSTER POWER-UP or ZERO's ARM CANNON POWER Dr. Light's Capsule or Zero's Arm Cannon Power will increase the power of X's X-Buster. Hold "Y" until X turns red then release a Mega blast of energy. Also, while X is red, push the top "L" or "R" button to select one of X's special powers and then release "Y": 1. S. Ice (Shotgun) Forms an Ice Cart that X can ride. 2. E. Spark (Electric) Shoots two Electric walls left and right. 3. R. Shield (Rolling) Generates a Force shield around X until another weapon is selected or until certain enemies touch X. This weapon is great to use to collect energy and 1-Ups from bats in the Armadillo stage or from the shaft worms just before Sigma's room! 4. Homing. T (Torpedoes) Fires 5 Torpedoes forward. 5. B. Cutter (Boomerang) Throws 4 Boomerangs in all 4 directions. 6. C. Sting (Chameleon) Makes X Invisible (to enemy) for 7 seconds. 7. Storm. T (Tornado) Generates a vertical tower Tornado. 8. Fire W. (Wave) Throws a wall of Fire forward. SIGMA LEVEL 1. Bomb Puffers Use Fire Wave to kill. 2. Crossing Canyon Use Force Shield. 3. Vile in an Armored Carrier Don't use any special powers, you always loose almost all of your power, Zero comes to rescue. 4. Vile Use Rolling Shields. 5. Vertical Shafts Use Chameleon Invisibility and acceleration jump to climb. 6. Kuwanger Kill with Homing Torpedoes. 7. Just outside the BoSpider room Raise X's Force Shield and move back and forth hitting the enemies and getting recharged. Don't run into the Hard Hat guys when they are down or you'll lose your force shield. Simply turn X's back to them and they'll run into X and be destroyed. 8. Mecha-Spider Boss (BoSpider) Shoot the Spider when it's on the floor and it's spot turns red. Stay in the left corner. 9. ** Exit to Main Screen ** 7437 6412 1255 (p/w doesn't work) 9a. Go to Armadillo stage (Optional) Charge up power and lives. 10. Penguin Kill with Plain Power. 11. Eagle Kill with Chameleon Sting. 12. Eyeball Machine Boss Shoot the Eyeballs and Nose. (Rangda Bangda) Use Chameleon Sting on eyes. Use Homing Torpedoes on nose. 13. ** Exit to Main Screen ** 7431 3842 8523 (p/w doesn't work) 13a. Go to Armadillo stage (Optional) Charge up power and lives. 14. Armadillo Kill with Electric Spark. 15. Chameleon Kill with Boomerangs Cutter. 16. Mandrill Kill with Shotgun Ice. 17. Octopus Kill with Rolling Shields. 18. Mammoth Kill with Storm Tornado. 19. DinoTank Boss (D-Rex) Cling to the wall and Shoot the top part with the X-Blaster. Asscel-Run to dodge the Energy Blasts. 20. ** Exit to Main Screen ** 3676 4627 5142 (p/w doesn't work) 21. Shaft to Sigma room Use Force Shield. Keep hitting the worms until all powers are charged up. 22. Sigma's Mecha-Dog Kill with Shotgun Ice. or One shot of Hyruken power! 23. Sigma with Sword Jump on left wall to dodge Sigma and kill with Electric Spark. or One shot of Hyruken power! 24. The Sigma Machine (Velgurder) Jump on platforms and shoot Sigma in the head with Rolling Shields. Don't get too close to his head or you'll hit his shields and loose your shot. 25. Game Ending and credits!!! Time from 1-25 is about 30 minutes. STAGE ENEMIES (from end credits) 1. Highway Stage -- Vile Spiky Rolling Spike Wheels Crusher Helistompers Ball De Voux StockyBots Road Attackers Queen Bee Ship Bee Blader Two-legged Droids Robot Bomber Wasps Helidroids Monster Cannon Cars Vile's Car Launching Ship Vile in Armored Carrier (don't fight) 2. Ocean Stage -- Launch Octopus Amenhopper Water Spiders Sea Attacker Bomb Puffers Gulpfer Spinning Sea Horses Anglerge Cuttle Vacuum Subs Gruiziler Cyber Eels Utuboros Vacuum Fish Whale Fleet Ship Chopper Clamps C Dragons 3. Snow Mountain Stage -- Chill Penguin Ray Bat BunnyBots Tombot Robot Lumber Jacks Bomb Been Robot Bomber Wasps Armor Soldier BatBots Snow Shooter Rolling Spike Wheels Helidroids Buzzsaw Birds Bandit in Armored Suit SnowBots 4. Power Plant Stage -- Spark Mandrill Gun Volt StockyBots (Robot Guards) Hotrrion Light Bugs Flammingle Buzzsaw Birds Turn Cannon Thunder Slimer Boss Thunder Slimer Gyro Jet Paranas Floor Gun Turrets Ceiling Gun Turrets Bomb Puffers Two-legged Droids 5. Sky Stage -- Storm Eagle Lift Cannon Chopper Clampers Flamer Shielded Spike Throwers Sky Claw Rising Gun Turrets Death Rogumer StockyBots Flame Thrower Turrets Two-legged Droids Hard Hat Droids 6. Factory Stage -- Armored Armadillo Scrap Robo BatBots Dig Labour Large BatBot Rolling Cabyool Buzzsaw Birds Hoganmer Rock Rumblers Hard Hat Droids Rolling Spike Wheels Pick Tossing Miners Jet Birds 7. Gallery Stage -- Flame Mammoth Batton Bone Large Scrap Reploids Batton M-501 Cyclops Scrap Reploids Mettool C-15 Chopper Clampers Metal Wing Pick Tossing Miners Mole Borer Lava Drops Spiked Pipe Rotors Shielded Spike Throwers 8. Tower Stage -- Boomer Kuwanger Dodge Blaster Shelded Spike Throwers Sine Faller Wall Pulse Cannons Jamminger Helidroids Mega Tortois Laser Beam Triggered Laser Cannons Slide Cannon Bomb Puffers Ladder Yadder Ledge Pulse Cannons Floating Gun Turrets Ladder Lizards Ceiling Gun Turrets 9. Forest Stage -- Sting Chameleon Planty Robot Lumber Jacks Iwgrm Bush Droids Axe Max Bush Worms Crag Man Water Spiders Mad Pecker Jolly Green Clamper Boss Greeper WoodPecker RT-55J Cyber Worms Shielded Spike Throwers Helidroids Bandit in Robot Suit 10. Sigma Stage -- Vile, Sigma BoSpider Bomb Puffers Rangda Bangda Helidroids D-Rex Floor Gun Turrets Velgurder Ceiling Gun Turrets StockyBots Two-legged Droids Vile in Armored Carrier (don't fight) Vile Boss -------------------------------- Laser Beam Tripped Laser Cannons Shielded Spike Throwers Wall Pulse Cannons Helidroids Kuwanger Boss -------------------------------- Hard Hat Droids Rolling Spike Wheels Helidroids Mecha Spider Boss w/Baby Mecha Spiders ================================ BatBots Buzzsaw Birds Penguin Boss -------------------------------- Bandit in Robot Suit Helidroids Pick Tossing Miners Wall Pulse Cannons Floating Gun Turrets Ceiling Gun Turrets Eagle Boss w/ 4 babies -------------------------------- BatBots Rolling Spike Wheels Shielded Spike Throwers Eyeball Machine Boss ================================ Ceiling Gun Turrets Bomb Puffers Armadillo Boss -------------------------------- BatBots Pick Tossing Miners Chameleon Boss -------------------------------- Pick Tossing Miners Gyro Jet Paranas Mandrill Boss -------------------------------- Vacuum Fish Octopus Boss -------------------------------- Helidroids Laser Beam Tripped Laser Cannons Floor Gun Turrets Ceiling Gun Turrets Mammoth Boss -------------------------------- DynoTank Boss ================================ Pipe Worms Sigma's Dog -------------------------------- Sigma with Sword Boss -------------------------------- Giant Robot Sigma Boss List of Hearts Tanks, Sub Tanks and Power Ups Octopus\ ------------- /Penguin \|H |H A |/ STAGE| | | MAP ----------------------- Armadillo |H R | |H W | Mammoth |T | |T | ------ ------ |H E | |H | Eagle |T | | | Kuwanger ----------------------- SPEC|H |H M |SIGMA /|T | |\ Mandrill/ ------------- \Chameleon H - Heart Tanks: Each Heart Tank will increase the Energy Meter by 2 energy units. T - Sub Tanks: Each Sub Tank, when full and selected, will increase the energy Meter by 28 energy units. Power-ups: A - Accelerator Speed by pressing "A" and jump twice as far by pressing "A"+"B". E - Helmet Break some ceilings with you head, also good on some monsters. W - Power-up Weapons Power-up both all weapons by holding "Y" till X turns red. M - Extra Armor Take 50% less damage. R - Special attack (the famous Ryu Fireball) Kills most monsters with only 1 hit, including boss monsters. You must have full health to use it. Press Dn, Dn/Rt, Rt, "Y". Energy Meter: The Initial Energy Meter has 16 energy units. The eight Heart Tanks add 8 x 2 = 16 additional energy units. The Energy Meter holds a maximun of 32 energy units. The Chameleon Armor will additionally reduce damage by 50%. Power Capsules: Large Oval White Power Capsule = 8 energy units. Small Round White Power Capsule = 2 energy units. Weapon Power Meter: The Weapon Power Meter holds a maximun of 28 energy units. Weapon Capsules: Weapon Capsules are added to the weapon with the lowest energy level. Large Round Blue Weapon Capsule = 8 energy units. Small Round Blue Weapon Capsule = 2 energy units. Enemy Energy Meter: The Enemy Energy Meter holds a maximun of 32 energy units. HISTORY NOM ENGINEER WORK SYSTEM MODEL CPS-9204 Copyright (c) 2105, 2109, 2114 NOM Corporation All Rights Reserved real mem = 8192 TB avail mem = 32768 TB primary data cache : 512 KB primary inst. cache: 768 KB secondary cache : 32768 KB login: Dr. CAIN code: ****** >device -dvl -2 reading "M.X.S." reading "BD-E" reading "WARNING" MEGAMAN X SPECIFICATION "HEAD" IS EQUIPPED WITH: Broad-range eye camera Ultra-sensitive Voice Recognition System Voice Generation System made by HAYATOM Inc. "CHEST" IS EQUIPPED WITH: Accumulative Energy Generator Micro-Fusion Fuel Tank Central Joint-controlling System "ARMS" ARE EQUIPPED WITH: X-Buster (Mega Buster Mark 17) Energy Amplifier Variable Weapon System "LEGS" ARE EQUIPPED WITH: Gyroscopic Stabilization System Emergency Acceleration System (Optional) INTERNAL SKELETON: Reactive armor skeleton which reduces damage by 93 percent. BODY SKIN: Lightweight "Titanium-X" alloy WARNING "X" is the first of a new generation of robots which contain an innovative new feature -- the ability to think, feel and make their own decisions. However this ability could be very dangerous. If "X" were to break the first rule of robotics. "A robot must never harm a human being." The results would be disastrous and I fear that no force on earth could stop. Approximately 30 years will be required before we can safely confirm his reliability. Unfortunately I will not live to see that day. Nor do I have anyone to carry on my work. Therefore, I have decided to seal him in this capsule, which will test his internal systems until his reliability has been confirmed. Please do not disturb the capsule until that time. "X" possesses great risks as well as great possibilities. I can only hope for the best. September 18, 20xx -- T. Light ---------------------------------------------------------------------- Rick Furr